I think there should be some morale penalty, or some other force that prevent you from simply firing everyone in one go. A bigger caravan implies a stronger force, work put in, a later game player, and through unlocks, skill, advancement, you are able to obtain the profitability that can sustain such a large force. One of the objectives in the game should be to grow your commitatus. Once you learn that you can save on food/upkeep cost just by terfing everyone in one city, it becomes pretty easy to save a lot of coin, staff down, and then explore with minimum food/upkeep penalty. That's only if you play it a certain way. The game is said to be hardcore and have frequent death spirals. First thing is that it's far to easy to fire everyone in your caravan. It's more so fun for me even if nothing gets implemented.ġ. I like to analyze and think about what I would have done different. Before I start let me say that I did read the note in "Feature Idea" that mentioned they only have 1 coder.Įverybody gets a different enjoyment out of a game.
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